

Graphics are a vital component of any 3D design engine, and Unreal Engine lets you achieve breathtaking visuals from the very beginning. The source code repository is available on GitHub. This is useful if you want to study the code, customize it, extend it, or need to perform debugging. If you have knowledge of C++, you can gain full access to the source code. This allows anyone to pick up Unreal Engine and create a working prototype of a fully functional product in a short amount of time without touching one line of code. With Blueprints, you can define object behavior, how objects interact with each other, toggle input controls, animations, gameplay flow, and more without any knowledge of coding whatsoever. Behind the scenes, games are created using code, such as C++. It’s a visual scripting tool that lets you completely bypass the need to know any code in C++. One of Unreal Engine’s most prominent features is Blueprints. Here is a somewhat unordered list of additional resources that could help you learn multiplayer or just serve as additional little bits and pieces.What main features does Unreal Engine have?

The easiest way to start a Multiplayer Game is to set the Number of Players, in the Play Drop-Down Menu, to something higher than 1. Non-/Seamless Travel 📄️ How to Start a Multiplayer Game We have two more important properties for Actor replication. You already saw a table that contained entries like “Client-owned Actor”. Ownership is something very important to understand. Other ways for Replication are so-called “RPC”s. What is 'Replication'? 📄️ Remote Procedure Calls With the previous information about Unreal Engine's Server-Client architecture and the common classes we can divide those into four categories: 📄️ Dedicated Server vs Listen Server After which the server validates the data and reacts depending on your code. This means the server is authoritative and all data must be sent from the client to the server first. Unreal Engine uses a standard Server-Client architecture. This Compendium should only be used with a base understanding of the Singleplayer Game Framework of Unreal Engine.

This compendium is meant to give you a good start into multiplayer programming for Unreal Engine.
